Hello Players!
We’re constantly looking for new ways to apply the data we collect during PUBG esports matches (kills, deaths, DBNOs, you know, the standard stuff), and over the next few months for the PUBG Continental Series 1 and 2, we’re going to be rolling out something new. We’ve been hard at work deciphering what the stats can tell us, and our next evolution of esports stats is called PUBG ESPORTS PLAYER STATS+ (PEPS+).
What is PEPS+?
PEPS+ takes lots of the basic stats you know and love and assigns them into bigger categories that tell a broader story about a player or team. The battle royale genre presents situations that can’t really be explained with just primary statistics (kills, deaths, knockdowns, etc.) We studied the stats and developed a new advanced infrastructure based on those primary statistics that give more insight into a player’s performance.
Here’s an example:
Team Liquid’s ibiza had 29 kills during the PCS Europe Charity Showdown Finals. That’s a lot of kills! But what information can we get from that? Because right now all we have is a simple number with little context: 29 kills.
Did ibiza get all his kills up close, sniping, or a mix of both? We know he’s deadly, but does he stick with his team or play a flanking/side position? Were circles in his favor or against? For all we know, ibiza could have got 29 frag kills and never fired a gun the whole tournament. 29 is just a number of kills.
That’s where PEPS+ comes in. PEPS+ is going beyond just static numbers, breaking down a player’s performance into two categories: Player Stats and Player Types. Let’s dig a little deeper into each category, and see what they tell us.
Player Stats and Player Types
Player Stats include insight into how well a player performs under a variety of circumstances: Battle, Strategy, and Experience.
Player Types are all about actions players take that define their playstyle and are broken up into 8 variables:
Player Stats and Player Types In Action
Okay, that was a bunch of stuff, but it’s not that tough when you see it in action. Let’s take a look at what ibiza’s Charity Showdown Finals performance would look like with Radar Chart’s Player Stats, and what that tells us:
Now we’re getting closer to a picture of Ibiza’s complete finals’ performance. He shows outstanding in Finishing and Combatability and especially tremendous numbers in Teamplay.
Let’s compare ibiza with rival kill leader Xmpl from Tornado Energy, who racked up 26 kills during the finals and see if their Player Stats tell a different story:
Comparing 29 to 26 kills doesn’t tell us much, but based on the advanced stats we see some differences. Xmpl is more likely to deal more damage during a fight with FirePower (98), but has less success securing the kill with a lower Finishing (76), which could potentially be a factor in the kill difference. ibiza’s survival rate (76) is lower than Xmpl’s across the tournament, so maybe we can infer that ibiza played riskier to secure the higher kill total.
We can check out ibiza’s actions with Player Types and see where his playstyle fits in related to his performance:
Overall, it looks like we can make a few conclusions:
Now, let’s take a look at Xmpl:
Immediately we notice differences, some more glaring than others. For example:
Using all these factors, including data from across the team, we can start to see the story unfold. These two players had very different games, despite similar kill totals.
Let’s look at one more example, Tianba’s LinShuNN vs. Gen.G’s Pio.
Oh, they’re scary. The most glaring difference between their finals performance is that Pio had a lower survival rating, which may have been a factor in their overall finals placement.
Now let’s check out their Player Types:
Both players have fairly similar play styles according to the stats, but there are a few stand outs:
What’s to come?
This is just a taste of what we’ve got in store to show how a player plays PUBG, not just what they accomplished, painting a more detailed picture of the complexities of the game and the complex strategy, skill, and adaptability that goes into every match.
We’ll have more to share about PEPS+ in the future, and we’re still in beta testing, so expect things to change. All these stats are being collected during the PCS1 to eventually showcase across all regions, but we’re rolling out a beta test during the PCS1 APAC and ASIA tournaments as a first look at PEPS+ to give you even more insight into your favorite teams.
We’ve made the data from each region’s PCS Charity Showdown available for you to check out, if you’re interested. Please click here to download the PDF and enjoy the numbers!
Your feedback is extremely valuable and we can’t wait to hear your feedback and thoughts about PEPS+!
More updates and details coming soon!